oculusquest

Oculus Quest Review – A Trove of VR Goodness in One Package

Oculus Quest was released on 21 May 2019. It’s a standalone VR with inside-out 6DoFs tracking. Meaning you’re untethered, can walk around your room and wave your controllers around.

We were very fortunate to be among the first batch to receive the device. It sold out very soon after release. We actually got 2 sets as we expected such shortage in the early release period.

After spending a little over a week with Oculus Quest here’s our verdict:

Metaverse 2019

Metaverse in 2019 – Where AR/VR/MR Will Go This Year

Happy New Year!

Are you done with listing your resolutions?

Whether you actually have a list or not, the one thing for sure is that we all have a certain hope for each new year. Here at App Igniter, we’re more excited than ever to welcome the 2019 in metaverse.

What’s in store in the XR industry this year is anyone’s guess, but we can be certain that this year is gonna be bigger than the last. So where should we put our focus on?

vr-based-training

5 Undisputed Advantages of VR-based Training

Employee training done right is a tough nut to crack. Yet, now it’s more critical then ever to get the right onboarding system. Faster employee turnaround means more time allocated on training. If the training system stays the same, productivity suffers.

Here’s why VR-based training can transform the system.

process3

Want to Develop AR/VR/MR Content? Start Learning Unity

The thing I love about programming is because it’s fun to see how things work out the way you design it to be. Actually, it’s funnier sometimes when things don’t go according to your design.

It goes doubly so for 3D content development.

However, there are usually more headaches in development when you start considering the hardware you want to deploy to.

Coming from mobile app development, I know first hand how hard it is just synchronizing between Android and iOS.

Now this hold true by a magnitude in the XR ecosystem. Every few months there is a new headset coming. Each with their own set of SDK written in many different programming languages.

xr_headsets

AR, VR, MR, XR, RR… Which is Which?

The pace of technological growth in the “R” industry is astounding. Unsurprisingly, an increase in glossary of related terms comes with the territory.

It’s not a shame, really, to mixed up some of those terms. It has become too common a scenario when clients approached me to inquire about AR service while they really meant VR and vice versa.

Hence after a while I made this educational info as one of the first slides in my pitch deck.

Let’s define them.

factory-factory-worker-girl-1108101

How VR Transforms Mundane Safety Training into an Engaging Experience

Emergency response training is the bane of most safety officers.

Who can blame them? There are basically only 2 choices to take:

  1. Conduct a powerpoint-based presentations. 100% theory-filled pages full of bullet lists and occasional outdated pictures.
  2. Prop-based classroom. A room with tools and contraptions that participants can pretend-use.

The first option is the most common form due to its simplicity and low cost. However it’s hard to imagine going to one without putting a huge label of “BORING” on it. Moreover the absorption rate is extremely low. It seems like the trainer and the participants are both just barely awake throughout the presentation… but they did just for the sake of fulfilling job requirements.

girl-wearing-vr-red

The Rise of Immersive Experience

We are constantly being bombarded by a massive amount of information every single day. As a result, our attention span and threshold is flaky to say the least.

Our clients always knew about this, and that’s why the question that never fails to pop up in our conversations is this:

“How do we capture our audience attention so we can have them appreciate what we have to offer?”

App Igniter

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